A R C H I P E L A G O

Original Rulebook Index


Introduction ...........................................  3

ARCHIPELAGO RULES
Background .............................................  4

1: THE GAME PARTS
1.1 Islands ............................................  4
1.1.1 Mirages ..........................................  4
1.1.2 Val Isles ........................................  5
1.2 Humans .............................................  5
1.3 Fields .............................................  5
1.4 Crops ..............................................  5
1.5 Livestock ..........................................  5
1.6 Dragons ............................................  5
1.6.1 Dragon Queens ....................................  5
1.7 Alacorns ...........................................  6
1.8 Griffins ...........................................  6
1.9 Wizards ............................................  6
1.9.1 Minor Spells .....................................  6
1.9.2 Major Spells .....................................  7
1.10 Magic Items .......................................  8

2: THE GAME SEQUENCE
2.1 Brief Order Of Events .............................. 11
2.2 Gift Phase ......................................... 11
2.3 Feeding Phase ...................................... 11
2.3.1 A Note On The Care And Feeding Of Humans ......... 12
2.4 Work Assignment Phase .............................. 12
2.4.1 A Note On Livestock Breeding ..................... 12
2.4.2 A Note On Monogamy ............................... 12
2.5 Unloading Phase .................................... 13
2.6 Transfer Phase ..................................... 13
2.7 Loading Phase ...................................... 14
2.8 Combat Phase ....................................... 14
2.8.1 Attacks .......................................... 15
2.8.2 Defense .......................................... 15
2.8.3 Damage ........................................... 15
2.9 Capture Phase ...................................... 16
2.10 Movement Phase .................................... 16
2.11 Update Phase ...................................... 17
2.12 Magic Phase ....................................... 17
2.13 Report Phase ...................................... 18
2.14 How To Win ........................................ 18

3: COMMUNICATION
3.1 Player Name ........................................ 19
3.2 Player Communication ............................... 19
3.2.1 Special Communications ........................... 19
3.2.1.1 Messages To NEXT ............................... 19
3.2.1.2 Messages To SEA ................................ 20
3.3 Code ............................................... 20
3.4 Dropouts & Standbys ................................ 21
3.5 The Printout ....................................... 21
3.5.1 The Heading ...................................... 21
3.5.2 The Meeting List ................................. 22
3.5.3 The Score Listing ................................ 22
3.5.4 The Island Listing ............................... 22
3.5.4.1 Side Note About Attack Reports ................. 24
3.5.4.2 A Note About Mirages ........................... 24
3.5.5 The Queen Listing ................................ 25
3.5.6 The Fleetfoot Listing ............................ 25
3.5.7 The Order Listing ................................ 25
3.5.7.1 Short Interlude About Rejected Orders .......... 25
3.6 The Turnsheet ...................................... 26
3.6.1 Header ........................................... 26
3.6.2 Short Interlude About Order Writing .............. 26
3.6.3 Gift Orders ...................................... 27
3.6.4 Work Assignment Orders ........................... 28
3.6.5 Unloading Orders ................................. 28
3.6.6 Transfer Orders .................................. 29
3.6.7 Loading Orders ................................... 30
3.6.8 Combat Orders .................................... 30
3.6.9 Capture Orders ................................... 31
3.6.10 Movement Orders ................................. 31
3.6.10.1 A Side Note About Directions .................. 33
3.6.11 Magic Orders .................................... 33
3.6.12 Double Turns .................................... 33

4: IN A NUTSHELL
How To Get Started ..................................... 34
Sample Turnsheet ....................................... 37

HOUSE RULES ............................................ 39


Okay, that's the index for the last edition of the original rulebook. Of course page numbers are pretty meaningless on the web, but I may add some links to different sections later. Besides, this gives a bit more of an idea of what the game is all about!
© 2K1 by Ragnar Fyri. All rights reserved.