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From - Sun Oct 04 10:11:10 1998
Date: Sun, 04 Oct 1998 10:11:06 -0500
From: Myrla Kurosawa <myrla@kef.net>
Organization: Ka'at Exploration Fleet
To: Ragnar Fyri <ragnar.fyri@daf.no>, sfox@funtv.com,
   josefcub@usa.net, tigra@lionking.org, Jamzhart@aol.com,
   Talbain@ix.netcom.com, sfox80@juno.com, gyroplast@wtal.de,
   wizzes_gandalf@hotmail.com
Subject: Re: New uses for old actions! ;P [and *sigh* problems]

Ragnar Fyri wrote:
> 
> I have tried sending this and the next message to the FL mailing list a
> couple of times but it keeps bouncing, and mail to majordomo is rejected too.
> So rather than wait until Monday for someone to find out what's wrong and
> fix it, I'm sending this 'manually' to the people who were on the list last
> time I checked. (That's what I wanted to write majordomo for, to get an
> updated list...)

For some reason, the list server seems to be broken.  I've email those
in charge of the server. As soon as I find out whats up, I'll let
everyone know. In te mean time, I guess direct mail will have to do.

As far as list members, ya missed one. :)  Our latest member is
Gandalf!  Lets give him a big welcome!  (clapclapclap!).. 

Anyway, I've forwarded the last three mailings to him (all the
direct-mailings I've gotten) and included him here.


> Well, at least the muck is still up; it wasn't (?) yesterday. At least I
> could not connect. Feared the worst (remember Watertower?) for a moment,
> then I calmed down and tried some of the other MU*s on the same machine, and
> *they* worked.
> Anyway, over to the business at paw...

At 1:08 pm central, the pgm encountered something called a "Signal 15"
error, causing a "Panic: Bailout"  I have no idea what this means, but
it seems to cause the muck to do an emergency save and shutdown.  As
soon as I found out, (a few hours later) I restarted the muck and sent
email to mudservices asking about it.

The odd thing here as that our old location at bigkitty, which we still
have, btw, but is restricted to admin use, recently experienced that
same errors twice. After the last crash, I decided to leave the muck
down pending investigation of said error. Not that we really need the
old place, but its there.


> Then there's exits. In room set to show the exits, they get listed with
> the new ones first too. So if you want them to appear in a partuclar order
> (alphabetically, by number, compass directions listed clockwise (N-E-S-W) or
> whatever) you must make the one you want to appear last, first.
> But what if you forgot this or just want to insert a new exit in the middle
> of the list (SE between S and E for instance - it doesn't look very nice
> with SW-N-E-S-W!)? That's where the theme from the heading comes in: You can
> use @attach to move an exit to the beginning of the list! You don't even have
> to attach it temporarily to something else (like yourself or an object), just
> @attach exit=here and it will reattach!

Another way to handle exit lists, is a method I sometimes employ. Its
simple, really, just include the exits in your room desc, and block the
normal exit display. This has other advantages in that you have the
opportunity to design you exit list in any fashon you can dream up.

However, if you simply want to properly arrange the normal list, the
@attach method is a neet idea. I didnt know about that one. I'll have to
try it.  When I did the streets in my park development, I tried to plan
my sequences so they would come out right, but I wasnt completely
successful.  I plan to try the @attach method to fix them.

                           ...Myrla

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