From - Sun Oct 04 10:39:01 1998
Date: Sun, 04 Oct 1998 10:38:56 -0500
From: Myrla Kurosawa <myrla@kef.net>
Organization: Ka'at Exploration Fleet
To: Ragnar Fyri <ragnar.fyri@daf.no>, sfox@funtv.com,
josefcub@usa.net, tigra@lionking.org, Jamzhart@aol.com,
Talbain@ix.netcom.com, sfox80@juno.com, gyroplast@wtal.de,
wizzes_gandalf@hotmail.com
Subject: Re: Pets
Ragnar Fyri wrote:
> >I've often wondered about this one.. what would be the purpose of
> >banning a pet?
>
> Sowhat? It doesn't work any more, that's what! Whenever I summon the puppet
> now, I get the message "Sorry, pets are not allowed!" and it gets moved to
> my inventory. Okay, I guess I could get around the problem in this particular
> case by changing my Summon macro to e.g. @teleporting the puppet into the
> room and then letting is fake a normal arrival with a couple of poses
> (Sietrack: Have you ever tried to fake a departure by typing ":teleports
> away" and ":has left"? ;)), but that is just treating the symptoms of the
> real problem (It'sa problem?), which is: Pets (which seems to mean puppets
> which are not zombies, at least in this case) _are_ banned by deault!
> I don't know what the solution may be, it could be as simple as setting
> pets_allowed?:yes in Room Zero...
An experience I had once on FM was a character of mine (a male fox named
Derek), was dating another character's zombie (a female kitsune named
Natsume). Derek took Natsume to Temptations (the ice cream parlor), when
Natsume suddenly went "dead" on me. The next thing that happened was I
got a page from Natsume's owner telling me the place was not zombie
friendly and that he could no longer control Natsume. I had her in tow
with "carry", so I pulled her out and went somewhere else.
> Talking of Room Zero, I (a plain mortal) have been there! I tried using
> the @open program to make some exits, and either I did something wrong or
> the program isn't functioning as advertised - the result was a door leading
> to Room Zero! (Relax, I recycled it again after testing it - I got curious
> after Gyro told me about all the actions listed there, but my mortal eyes
> only saw a couple of characters and objects lying around. (What were they
> doing there anyway??))
Well, the characters you saw were Bast and Rangor. Bast is a name-holder
we created to keep anyone from using the name. Soon as Tigra gets around
to vacating #1 (God) and transfers himself to the duplicate Tigra I
created for him, I'll rename #1 Bast and @toad the name holder. The God
character wasnt ment to be used as a regular character for security
reasons, and I thought Bast would be an very good name for God :)
Rangor is an alt of one of our wizards. If the player wishes to reveal
who Rangor belongs to, I'll leave that up to him.. Many of you on this
list know anyway. Rangor was originally created as a means for said
player to interact separately and anonamously from his normal character.
He was a wizard at first, but he later decided to make him mortal. This
move was related to a wizz reorganization we conducted and decided wizz
alts were not necessary.
The ship, The Skidbladnir III, is a space ship Tigra was working on,
though I dont think he's actually built it yet beyond the object.
As to what these characters and the ship are doing in room #0,
everyone/thing has to be somewhere.. :)
...Myrla
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