* Star *of the* Stars * |
Flying Buffalo used to sell books
like that (mostly fantasy adventures based on an RPG game of theirs I
think). They also run PBM (Play By Mail) games, and one fine day the two
departments got together and released one such book game as a PBM game.
Signing up for this game would get you a sheet of paper with a description
of the entrance room of some kind of building complex and a number of
choices at the bottom. You would then write the number of your choice (or
a whole new choice if you felt adventurous) on a card with some information
to identify yourself and the character you were playing, and mail it to the
buffaloes. Then someone would look up your choice and the page you were on
in a table, and send you another sheet of paper describing a new situation.
And, of course, giving you a new set of choices allowing you to continue
your exploration.
I not only got involved in the game for a while, I also got involved in
some discussions with the page shuffler, who at one point claimed that it
would be impossible to computerize this kind of game! I set out to prove
her wrong, and that was the modest beginning of *Star of the Stars*
It's still rather modest actually. What I did back then was to write the
first chapter and a little introduction, do some coding (in Basic!) to
register a player and print out the text neatly, and start working on the
text for the different versions of Chapter Two. Recently (spring 99) I lost
my net connection for a while, and looking through some old stuff for
something to fill the big hole in my spare time I found the disk with the
old SotS files on, and started working on the game again.
What I have done so far (before I started on this page, check below for
more recent updates) is convert the old code to a more modern (?) language
(Amos!), generate some new code and add a bit or new text here and there.
Oh, and correct some old typos. I plan to continue working on it on and off, and maybe it will actually become presentable one day!
The format is kind of old fashioned. Remember I started working on this before I got on the net, so the different programs are set up to produce printed output. You know, on paper. So even though I may accept input by email (or perhaps by phone, but if you read this you're already on the net, so why bother?), output will still be by snail mail. If this takes off I may change the whole thing to produce HTML code instead of printed output (which is coded specially for my printer, so it's a bit limited...), in which case there may even be graphics and stuff. But for now it's a (projected) PB(E)M game.
To see how the whole thing starts, check out the two links in this paragraph to see how Chapter One and the intro would look if your name was John Doe. If you want to see more, drop me a line to get the URL for the "secret" corner (see below) where you can find everything I've done so far. Well, everything I have come as far as converting to HTML anyway.
Oh, and I've more or less decided to give up the paper version (both because it's kind of oldfashioned and because it takes so much paper to test the programs...!) and just make a HTML version. Actually at the time being some of the branches exist only as HTML documents...